|
Back in 1997 I (Daniel Balster) found various informations
about PSX internals in the internet and started to write my very
own development environment.
PSXDEV is a cross target development environment for the Sony PlayStation
video game console. PSX + Development = PSXDEV! It features the following highlights:
- Many programming languages
GNU C/C++/Java/Chill/Fortran/assembler... !
- Full remote control of the PSX
You can start, stop, reset, ... the PSX
- Linux Kernel Device Driver for the PSX
Linux applications can communicate with the PSX through a simple programming
interface. Very special developer applications are now possible!
- Various developer tools
Everything is included for the whole process of developing an application
for a remote target.
- Graphic converters
You can convert from and to TIM and BS with shell converters and/or GIMP plug-ins
- Audio converters
Utilties for recording, replaying and converting PCM to ADPCM (and vice versa) are included.
- CD-ROM mastering
A special version of mkisofs is included, which allows you to
master PSX compatible ISO images, which can be written to a CD-recordable.
There is also a graphical frontend for the GNOME desktop included.
- PSX remote debugger for GNOME
A remote disassembler which allows you to upload and inspect
your debugging binary on the PSX. It supports breakpoints, single stepping,
register inspecting, GTE coprocessor, hyper branches, and more!
- PSX artist debugger
A very special realtime datatype modifier written for artists. You can
change variables in realtime using a remote connection to you application,
and this works without even modifying you application! Full transparent
access to you program makes this possible.
- Various other utilities
Memory card backup/restore, various ways to take screenshots,
flash ROM utilties, cheat code utilities, and so on...
I have to thank these people for various ideas, contributions and support:
|