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psxdev-core

PSXDEV is a free, GPL'd development environment for the Sony PlayStation aka PSX. It consists of a collection of utitiles, a patched GNU C/C++ compiler, patched GNU binutils, a device driver (kernel module) and data converters. It requires a PC commslink package, an ActionReplay with the CAETLA PS/PAR replacement firmware and of course a PSX. It does not include the required development libraries, includes and documentation - see documentation why. It allows you to up- and download main memory, video memory and memory card contents. Besides that, it's a full remote-target cross-compiling development environment hosted under unix. A remote PSX application can use the unix host as a file server and standard input/output can also be redirected. The kernel device driver has a simple API and support libraries; this makes it very easy to write special video game development applications like graphic editors, which for example can directly communicate with the target system. PlayStation(TM) is a registered trademark of Sony Computer Entertainment Inc. PSXDEV is not a SCEI product and has no relations to SCEI, is not supported by SCEI and was not developed by SCEI.

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VERSION 2.0.0-1
GROUP Development/PSXDEV
REQUIRES /bin/sh
PROVIDES psxdev-core
SUMMARY psxdev - device drivers and filesystem hierarchy
PACKAGER Daniel Balster

psxdev-libs

PSXDEV is a free, GPL'd development environment for the Sony PlayStation aka PSX. It consists of a collection of utitiles, a patched GNU C/C++ compiler, patched GNU binutils, a device driver (kernel module) and data converters. It requires a PC commslink package, an ActionReplay with the CAETLA PS/PAR replacement firmware and of course a PSX. It does not include the required development libraries, includes and documentation - see documentation why. It allows you to up- and download main memory, video memory and memory card contents. Besides that, it's a full remote-target cross-compiling development environment hosted under unix. A remote PSX application can use the unix host as a file server and standard input/output can also be redirected. The kernel device driver has a simple API and support libraries; this makes it very easy to write special video game development applications like graphic editors, which for example can directly communicate with the target system. PlayStation(TM) is a registered trademark of Sony Computer Entertainment Inc. PSXDEV is not a SCEI product and has no relations to SCEI, is not supported by SCEI and was not developed by SCEI.

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VERSION 2.0.0-1
GROUP Development/PSXDEV
REQUIRES psxdev-core
PROVIDES psxdev-libs
SUMMARY psxdev - shared libraries
PACKAGER Daniel Balster

psxdev-libs-devel

PSXDEV is a free, GPL'd development environment for the Sony PlayStation aka PSX. It consists of a collection of utitiles, a patched GNU C/C++ compiler, patched GNU binutils, a device driver (kernel module) and data converters. It requires a PC commslink package, an ActionReplay with the CAETLA PS/PAR replacement firmware and of course a PSX. It does not include the required development libraries, includes and documentation - see documentation why. It allows you to up- and download main memory, video memory and memory card contents. Besides that, it's a full remote-target cross-compiling development environment hosted under unix. A remote PSX application can use the unix host as a file server and standard input/output can also be redirected. The kernel device driver has a simple API and support libraries; this makes it very easy to write special video game development applications like graphic editors, which for example can directly communicate with the target system. PlayStation(TM) is a registered trademark of Sony Computer Entertainment Inc. PSXDEV is not a SCEI product and has no relations to SCEI, is not supported by SCEI and was not developed by SCEI.

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VERSION 2.0.0-1
GROUP Development/PSXDEV
REQUIRES psxdev-core
PROVIDES psxdev-libs-devel
SUMMARY psxdev - shared libraries (development material)
PACKAGER Daniel Balster

psxdev-tools

PSXDEV is a free, GPL'd development environment for the Sony PlayStation aka PSX. It consists of a collection of utitiles, a patched GNU C/C++ compiler, patched GNU binutils, a device driver (kernel module) and data converters. It requires a PC commslink package, an ActionReplay with the CAETLA PS/PAR replacement firmware and of course a PSX. It does not include the required development libraries, includes and documentation - see documentation why. It allows you to up- and download main memory, video memory and memory card contents. Besides that, it's a full remote-target cross-compiling development environment hosted under unix. A remote PSX application can use the unix host as a file server and standard input/output can also be redirected. The kernel device driver has a simple API and support libraries; this makes it very easy to write special video game development applications like graphic editors, which for example can directly communicate with the target system. PlayStation(TM) is a registered trademark of Sony Computer Entertainment Inc. PSXDEV is not a SCEI product and has no relations to SCEI, is not supported by SCEI and was not developed by SCEI.

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VERSION 2.0.0-1
GROUP Development/PSXDEV
REQUIRES psxdev-core
PROVIDES psxdev-tools
SUMMARY psxdev - tools for binary conversion and remote communication
PACKAGER Daniel Balster

psxdev-tools-for-audio

PSXDEV is a free, GPL'd development environment for the Sony PlayStation aka PSX. It consists of a collection of utitiles, a patched GNU C/C++ compiler, patched GNU binutils, a device driver (kernel module) and data converters. It requires a PC commslink package, an ActionReplay with the CAETLA PS/PAR replacement firmware and of course a PSX. It does not include the required development libraries, includes and documentation - see documentation why. It allows you to up- and download main memory, video memory and memory card contents. Besides that, it's a full remote-target cross-compiling development environment hosted under unix. A remote PSX application can use the unix host as a file server and standard input/output can also be redirected. The kernel device driver has a simple API and support libraries; this makes it very easy to write special video game development applications like graphic editors, which for example can directly communicate with the target system. PlayStation(TM) is a registered trademark of Sony Computer Entertainment Inc. PSXDEV is not a SCEI product and has no relations to SCEI, is not supported by SCEI and was not developed by SCEI.

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VERSION 2.0.0-1
GROUP Development/PSXDEV
REQUIRES psxdev-core
PROVIDES psxdev-tools-for-audio
SUMMARY psxdev - tools for audio conversion and processing
PACKAGER Daniel Balster

psxdev-tools-for-images

PSXDEV is a free, GPL'd development environment for the Sony PlayStation aka PSX. It consists of a collection of utitiles, a patched GNU C/C++ compiler, patched GNU binutils, a device driver (kernel module) and data converters. It requires a PC commslink package, an ActionReplay with the CAETLA PS/PAR replacement firmware and of course a PSX. It does not include the required development libraries, includes and documentation - see documentation why. It allows you to up- and download main memory, video memory and memory card contents. Besides that, it's a full remote-target cross-compiling development environment hosted under unix. A remote PSX application can use the unix host as a file server and standard input/output can also be redirected. The kernel device driver has a simple API and support libraries; this makes it very easy to write special video game development applications like graphic editors, which for example can directly communicate with the target system. PlayStation(TM) is a registered trademark of Sony Computer Entertainment Inc. PSXDEV is not a SCEI product and has no relations to SCEI, is not supported by SCEI and was not developed by SCEI.

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VERSION 2.0.0-1
GROUP Development/PSXDEV
REQUIRES psxdev-core
PROVIDES psxdev-tools-for-images
SUMMARY psxdev - tools for image conversion and processing
PACKAGER Daniel Balster

psxdev-docs

PSXDEV is a free, GPL'd development environment for the Sony PlayStation aka PSX. It consists of a collection of utitiles, a patched GNU C/C++ compiler, patched GNU binutils, a device driver (kernel module) and data converters. It requires a PC commslink package, an ActionReplay with the CAETLA PS/PAR replacement firmware and of course a PSX. It does not include the required development libraries, includes and documentation - see documentation why. It allows you to up- and download main memory, video memory and memory card contents. Besides that, it's a full remote-target cross-compiling development environment hosted under unix. A remote PSX application can use the unix host as a file server and standard input/output can also be redirected. The kernel device driver has a simple API and support libraries; this makes it very easy to write special video game development applications like graphic editors, which for example can directly communicate with the target system. PlayStation(TM) is a registered trademark of Sony Computer Entertainment Inc. PSXDEV is not a SCEI product and has no relations to SCEI, is not supported by SCEI and was not developed by SCEI.

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VERSION 2.0.0-1
GROUP Development/PSXDEV
REQUIRES /usr/bin/perl
PROVIDES psxdev-docs
SUMMARY psxdev - documentation files
PACKAGER Daniel Balster

psxdev-cdmaker

PSXDEV is a free, GPL'd development environment for the Sony PlayStation aka PSX. It consists of a collection of utitiles, a patched GNU C/C++ compiler, patched GNU binutils, a device driver (kernel module) and data converters. It requires a PC commslink package, an ActionReplay with the CAETLA PS/PAR replacement firmware and of course a PSX. It does not include the required development libraries, includes and documentation - see documentation why. It allows you to up- and download main memory, video memory and memory card contents. Besides that, it's a full remote-target cross-compiling development environment hosted under unix. A remote PSX application can use the unix host as a file server and standard input/output can also be redirected. The kernel device driver has a simple API and support libraries; this makes it very easy to write special video game development applications like graphic editors, which for example can directly communicate with the target system. PlayStation(TM) is a registered trademark of Sony Computer Entertainment Inc. PSXDEV is not a SCEI product and has no relations to SCEI, is not supported by SCEI and was not developed by SCEI.

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VERSION 2.0.0-1
GROUP Development/PSXDEV
REQUIRES cdrdao
PROVIDES psxdev-cdmaker
SUMMARY psxdev - GNOME application for CD-ROM mastering and burning
PACKAGER Daniel Balster

psxdev-debugger

PSXDEV is a free, GPL'd development environment for the Sony PlayStation aka PSX. It consists of a collection of utitiles, a patched GNU C/C++ compiler, patched GNU binutils, a device driver (kernel module) and data converters. It requires a PC commslink package, an ActionReplay with the CAETLA PS/PAR replacement firmware and of course a PSX. It does not include the required development libraries, includes and documentation - see documentation why. It allows you to up- and download main memory, video memory and memory card contents. Besides that, it's a full remote-target cross-compiling development environment hosted under unix. A remote PSX application can use the unix host as a file server and standard input/output can also be redirected. The kernel device driver has a simple API and support libraries; this makes it very easy to write special video game development applications like graphic editors, which for example can directly communicate with the target system. PlayStation(TM) is a registered trademark of Sony Computer Entertainment Inc. PSXDEV is not a SCEI product and has no relations to SCEI, is not supported by SCEI and was not developed by SCEI.

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VERSION 2.0.0-1
GROUP Development/PSXDEV
REQUIRES psxdev-core
PROVIDES psxdev-debugger
SUMMARY psxdev - GNOME remote target MIPS assembler debugger
PACKAGER Daniel Balster

psxdev-admin

PSXDEV is a free, GPL'd development environment for the Sony PlayStation aka PSX. It consists of a collection of utitiles, a patched GNU C/C++ compiler, patched GNU binutils, a device driver (kernel module) and data converters. It requires a PC commslink package, an ActionReplay with the CAETLA PS/PAR replacement firmware and of course a PSX. It does not include the required development libraries, includes and documentation - see documentation why. It allows you to up- and download main memory, video memory and memory card contents. Besides that, it's a full remote-target cross-compiling development environment hosted under unix. A remote PSX application can use the unix host as a file server and standard input/output can also be redirected. The kernel device driver has a simple API and support libraries; this makes it very easy to write special video game development applications like graphic editors, which for example can directly communicate with the target system. PlayStation(TM) is a registered trademark of Sony Computer Entertainment Inc. PSXDEV is not a SCEI product and has no relations to SCEI, is not supported by SCEI and was not developed by SCEI.

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VERSION 2.0.0-1
GROUP Development/PSXDEV
REQUIRES gnome-libs
PROVIDES psxdev-admin
SUMMARY psxdev - http://psxdev.de admin tools. you really don't need this!
PACKAGER Daniel Balster

psxdev-curvegen

PSXDEV is a free, GPL'd development environment for the Sony PlayStation aka PSX. It consists of a collection of utitiles, a patched GNU C/C++ compiler, patched GNU binutils, a device driver (kernel module) and data converters. It requires a PC commslink package, an ActionReplay with the CAETLA PS/PAR replacement firmware and of course a PSX. It does not include the required development libraries, includes and documentation - see documentation why. It allows you to up- and download main memory, video memory and memory card contents. Besides that, it's a full remote-target cross-compiling development environment hosted under unix. A remote PSX application can use the unix host as a file server and standard input/output can also be redirected. The kernel device driver has a simple API and support libraries; this makes it very easy to write special video game development applications like graphic editors, which for example can directly communicate with the target system. PlayStation(TM) is a registered trademark of Sony Computer Entertainment Inc. PSXDEV is not a SCEI product and has no relations to SCEI, is not supported by SCEI and was not developed by SCEI.

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VERSION 2.0.0-1
GROUP Development/PSXDEV
REQUIRES psxdev-core
PROVIDES psxdev-curvegen
SUMMARY psxdev - GNOME application for generating discrete curve data
PACKAGER Daniel Balster

psxdev-interactor

PSXDEV is a free, GPL'd development environment for the Sony PlayStation aka PSX. It consists of a collection of utitiles, a patched GNU C/C++ compiler, patched GNU binutils, a device driver (kernel module) and data converters. It requires a PC commslink package, an ActionReplay with the CAETLA PS/PAR replacement firmware and of course a PSX. It does not include the required development libraries, includes and documentation - see documentation why. It allows you to up- and download main memory, video memory and memory card contents. Besides that, it's a full remote-target cross-compiling development environment hosted under unix. A remote PSX application can use the unix host as a file server and standard input/output can also be redirected. The kernel device driver has a simple API and support libraries; this makes it very easy to write special video game development applications like graphic editors, which for example can directly communicate with the target system. PlayStation(TM) is a registered trademark of Sony Computer Entertainment Inc. PSXDEV is not a SCEI product and has no relations to SCEI, is not supported by SCEI and was not developed by SCEI.

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VERSION 2.0.0-1
GROUP Development/PSXDEV
REQUIRES psxdev-core
PROVIDES psxdev-interactor
SUMMARY psxdev - GNOME application for interactive variable modification
PACKAGER Daniel Balster

psxdev-binutils

PSXDEV is a free, GPL'd development environment for the Sony PlayStation aka PSX. It consists of a collection of utitiles, a patched GNU C/C++ compiler, patched GNU binutils, a device driver (kernel module) and data converters. It requires a PC commslink package, an ActionReplay with the CAETLA PS/PAR replacement firmware and of course a PSX. It does not include the required development libraries, includes and documentation - see documentation why. It allows you to up- and download main memory, video memory and memory card contents. Besides that, it's a full remote-target cross-compiling development environment hosted under unix. A remote PSX application can use the unix host as a file server and standard input/output can also be redirected. The kernel device driver has a simple API and support libraries; this makes it very easy to write special video game development applications like graphic editors, which for example can directly communicate with the target system. PlayStation(TM) is a registered trademark of Sony Computer Entertainment Inc. PSXDEV is not a SCEI product and has no relations to SCEI, is not supported by SCEI and was not developed by SCEI.

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VERSION 2.0.0-1
GROUP Development/PSXDEV
REQUIRES psxdev-core
PROVIDES psxdev-ecoff
SUMMARY psxdev - binary tools (ecoff) for target psx (assembler, linker, ..)
PACKAGER Daniel Balster

psxdev-gcc

PSXDEV is a free, GPL'd development environment for the Sony PlayStation aka PSX. It consists of a collection of utitiles, a patched GNU C/C++ compiler, patched GNU binutils, a device driver (kernel module) and data converters. It requires a PC commslink package, an ActionReplay with the CAETLA PS/PAR replacement firmware and of course a PSX. It does not include the required development libraries, includes and documentation - see documentation why. It allows you to up- and download main memory, video memory and memory card contents. Besides that, it's a full remote-target cross-compiling development environment hosted under unix. A remote PSX application can use the unix host as a file server and standard input/output can also be redirected. The kernel device driver has a simple API and support libraries; this makes it very easy to write special video game development applications like graphic editors, which for example can directly communicate with the target system. PlayStation(TM) is a registered trademark of Sony Computer Entertainment Inc. PSXDEV is not a SCEI product and has no relations to SCEI, is not supported by SCEI and was not developed by SCEI.

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VERSION 2.0.0-1
GROUP Development/PSXDEV
REQUIRES psxdev-core
PROVIDES psxdev-gcc
SUMMARY psxdev - gcc C/C++ compiler for target psx
PACKAGER Daniel Balster

psxdev-gimp

PSXDEV is a free, GPL'd development environment for the Sony PlayStation aka PSX. It consists of a collection of utitiles, a patched GNU C/C++ compiler, patched GNU binutils, a device driver (kernel module) and data converters. It requires a PC commslink package, an ActionReplay with the CAETLA PS/PAR replacement firmware and of course a PSX. It does not include the required development libraries, includes and documentation - see documentation why. It allows you to up- and download main memory, video memory and memory card contents. Besides that, it's a full remote-target cross-compiling development environment hosted under unix. A remote PSX application can use the unix host as a file server and standard input/output can also be redirected. The kernel device driver has a simple API and support libraries; this makes it very easy to write special video game development applications like graphic editors, which for example can directly communicate with the target system. PlayStation(TM) is a registered trademark of Sony Computer Entertainment Inc. PSXDEV is not a SCEI product and has no relations to SCEI, is not supported by SCEI and was not developed by SCEI.

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VERSION 2.0.0-1
GROUP Development/PSXDEV
REQUIRES psxdev-core
PROVIDES psxdev-gimp
SUMMARY psxdev - gimp plug-ins
PACKAGER Daniel Balster


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