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ALL NEWS
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PSXDEV is back online with version 2.0.0! |
from Daniel Balster Tuesday, Jul 11 @ 05:20 CEST 2000 |
PSXDEV is back again. It's now bumped to version 2.0.0 and a new version scheme will now be used. You can now choose between ELF or ECOFF format, both is available. NLS support is now enabled by default, feel free to add your own translation catalogs. Some packages have been split up to allow a more customized installation.
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Yet another update. This is a downgrade release, some documentation files and the SDK has been removed.
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PSXDEV SDK removed |
from Daniel Balster Thursday, Apr 27 @ 01:29 CEST 2000 |
My SDK package has been purged out of the distribution. It is now considered to be non-existant, so please don't ask for it anymore. This also effects some tutorial files and other documentation pages. Sorry, but my reasons are closed source.
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PSXDEV release 7 now available |
from Daniel Balster Thursday, Mar 23 @ 11:02 CET 2000 |
This release contains a the latest additions as well as a new SDK package. More on this later, download now...
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FREELIB 1.0 beta available |
from Daniel Balster Thursday, Mar 23 @ 07:05 CET 2000 |
The psxdev-sdk package now includes a beta test version of my target library freelib-1.0. This library is just for fun and allows you to test certain PSXDEV features out-of-the-box. It allows you to test PSXDEV without the complicated installation of SDK files into the correct locations and without adaptation and configuration of text based Makefiles. Just install all PSXDEV RPM packages, change to /opt/psxdev/src and let's go!
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Full MDEC chip support! |
from Daniel Balster Thursday, Mar 23 @ 03:00 CET 2000 |
PSXDEV has now full support for the MDEC chip. It comes with a host library for the BS image format, which does encoding as well as decoding, a BS GIMP plug-in and several shell utilties for command line conversion.
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GNU assembler with full GTE support |
from Daniel Balster Thursday, Mar 23 @ 02:52 CET 2000 |
The PSXDEV GNU assembler has now full support for the GTE coprocessor. That means it can disassemble GTE register names and opcodes as well as assemble them. You don't need macros anymore and it does half-automatically know about the delay cycles...
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Linux kernel incompatibilities ? |
from Daniel Balster Wednesday, Mar 15 @ 07:49 CET 2000 |
The linux kernel team is currently doing some necessary clean-ups, and this makes poorly programmed drivers incompatible. It seemed that PSXDEV's PCCL driver was one of that sort, but it has now been fixed. If you're upgrading to a kernel version 2.3.49 you also have to upgrade to release 6 of PSXDEV. Btw. the /proc filesystem code in the current "stable" linux kernel is an awful hack :-)
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New tools added! |
from Daniel Balster Wednesday, Mar 15 @ 01:03 CET 2000 |
Please check out the new tools PPMTOTIM, ANYTOBS and XATOPCM!
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PSXDEV release 6 now available |
from Daniel Balster Sunday, Mar 5 @ 19:17 CET 2000 |
A new and improved release is now available as both sourcecode and binary packages. This release contains several cosmetical changes and some cleanups.
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GIMP plug-ins added |
from Daniel Balster Sunday, Mar 5 @ 19:14 CET 2000 |
A new package has been added, which contains a plug-in for the GNU image manupulation program (GIMP). The plug-in code was originally written by Andrew Kieschnick and allows you to import and export TIM images.
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GCC replaces EGCS in PSXDEV |
from Daniel Balster Sunday, Mar 5 @ 19:07 CET 2000 |
GCC 2.95 is back to replace EGCS in PSXDEV. I have also updated the binutils package to a more recent version and the GCC package now contains a fully featured libGCC! Now you can use full scale C++ on your PSX and a software floating point library has also been built.
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PSXDEV now sourceforged |
from Daniel Balster Sunday, Mar 5 @ 13:53 CET 2000 |
I have registered PSXDEV as an open source project at sourceforge.net. The group_id is 2053, the homepage can be found at http://psxdev.sourceforge.net. Sourceforge provides a network CVS Repository, which is quite mandatory for group development. If you want to participate, please register yourself at the sourceforge and send me your ID, so that I can add you to the internal developer list.
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3D software for PSXDEV |
from Daniel Balster Tuesday, Jan 25 @ 00:18 CET 2000 |
I'll get an additional linux box with (hardware) OpenGL; that will definitely increase my productivity in that field. My current box has only a Voodoo2 installed and this awefully slow Mesa/3dfx in-a-window hack! If you follow the link you can see my old and not supported object detailer.
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Images of the hardware |
from Daniel Balster Monday, Jan 24 @ 22:33 CET 2000 |
Most people ask about the required hardware.
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Frequently Asked Questions (FAQ) added |
from Daniel Balster Friday, Jan 21 @ 19:48 CET 2000 |
There's now a FAQ available but with not so much content yet. Please have a look at it first before you ask something!
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PSXDEBUG now available! |
from Daniel Balster Thursday, Jan 20 @ 07:02 CET 2000 |
PSXDEV Debug is a realtime remote debugger for the MIPS R3000 processor. It has many unique features like mnemonic opcode search, hyper branches, realtime navigation, remote fileserver and I/O redirection, bookmarks, complete flow control, single stepping, multiple breakpoints and it knows about special coprocessors of the PSX.
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Yet more Documentation |
from Daniel Balster Wednesday, Jan 19 @ 23:31 CET 2000 |
A new page has been created where you can easily reach all available documents.
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More documentation available! |
from Daniel Balster Wednesday, Jan 19 @ 23:23 CET 2000 |
The manual pages for the psxdev-core section are now updated and documented.
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More documentation! |
from Daniel Balster Wednesday, Jan 19 @ 02:19 CET 2000 |
I'm busy with writing a lot of documentation. All APIs, all tools and some tutorials are on their way. Please be patient.. I'm updating the site now on a daily basis. Keep reading the news...
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PSXDEV CD Maker now available! |
from Daniel Balster Tuesday, Jan 18 @ 14:23 CET 2000 |
PSXDEV CD Maker (psxcdmaker) is a GNOME application which aids you in the complete process of mastering and writing a demo disc. It has an integrated HTML online help, audio track editor, various settings can be edited with a modern GUI and it is very reliable - but still needs real world testing.
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Manual pages updated |
from Daniel Balster Monday, Jan 10 @ 23:57 CET 2000 |
The manual pages for the psxdev-tools section are now updated and documented.
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Release 4 is now available! |
from Daniel Balster Tuesday, Jan 4 @ 16:30 CET 2000 |
PSXDEV 1.0 release 4 is now available! Various bugfixes and additions have been made. A new package called psxdev-apps has been added and features some GNOME applications.
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Website is now auto-generated |
from Daniel Balster Tuesday, Jan 4 @ 15:15 CET 2000 |
I've set up a perl script which now is responsible for the creation of the whole website. A quickly hacked
GNOME frontend (psxwebtool) allows me to control the contents of the website. This news section is
also managed by psxwebtool.
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