Screen shot
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| image | description |
 | This is the main window of DB3D. You will always see the current object and
its current frame (if it is an animation). You can select sets of vertices
or polygones and then modify their attributes like color, position, texcoords
and so on. All that lines and numbers are control informations (like the
shading/normal vectors). It is possible to directly exchange models with a
running remote program (without restarting it :-) but that is only a
nice gimmick. You can kind of bend and scale sets of vertices, which allows
you to create simple animations by adding modified base frames. If you are
talented you could create a Quake2 like model including its animation etc.
just from a cube (by adding color, texture, and shape data), however this
tool is just a converter. It can simulate the PSX 3D quality.
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 | DB3D has an object repository, but I never finished the merge/split of
objects. This is why the use of multiple objects does not make any sense
in this program.
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 | DB3D does only support one texture per object; this is a bad restriction,
but since the input formats do so neither it does not matter...
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 | This is the u,v texture coordinates editor. You will see the currently
selected texture and the u,v grid. You can select and drag the coordinates
with a mouse, rotate, flip and zoom into them. Clicking on a mapper button
will map the selected vertices from 3D to 2D (sperical, planar, cylindrical).
It seems that I overmerged that last feature by accident (..and now have
to search for it in a CVSROOT backup :-( )
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 | More texture functions. This is really lowlevel; but the main design work
must be done with a real 3D application. It is just to debug some
nasty errors (like a misplaced eye texture...)
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 | The bone animation support is also very uncompleted. The complete IK solver
is missing; one major problem was the internal data representation of DB3D;
my classes had some design bugs - I am working on a new library now.
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 | Nothing to say, a vertex colorizer..
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 | Have I mentioned that this complete application can be run as a GIMP plug-in?
It installs itself into the GIMP and then you can realtime texture paint
your objects. I stole the idea from an available plug-in, just search for
TexturePaint in freshmeat.net...
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